Posted: Sat Jan 02, 2010 6:01 am |
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DDS cube-maps!!!
DDS cubemaps are uploading now to svn. They have a .cube extension. I took out the Tarsus for a quick stroll.
What's still missing, that Klauss is working on, is LOD bias control (blurriness of reflections) by material gloss;
so right now everything looks totally glossy.
But anyhow, the glass bubble on the mining base is made of glass or something like glass, which is supposed
to be glossy; and look how much better the reflections look on it, with cubemaps instead of spheremaps...
Click on the image for full rez.
So, the dds cubemaps are in, but the engine code and shaders not yet.
The one HUGE problem I see is that we can't commit the shaders without a new Windows binary...
Can we?
I'll have to upload a modified high end shader with a new name, I guess.