Posted: Mon Mar 15, 2010 10:45 pm |
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A new user at the vegastrike boards managed to compile the engine for windows under VC7.
He's now trying with Code::Blocks and Mingw; and will try also with VC8.
I got the VC7 binary; haven't tried it yet.
Working on the shader reorganization in vegastrike. Once I'm done, probably tomorrow, I'll
try upgrading PU (cubemaps are already in, but the current shaders don't support them).
Once I have it working in Ubuntu, I'll commit the changes and the new binary. So, in the
next few days...