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 Can't run game at full screen 
jdixon567
Space dust
Space dust

Joined: 08 Feb 2010
Posts: 8
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Hi there,

I've compiled pu and got it working with sound in linux (Karmic Koala). It works great in windowed mode, but I can't get it to run in full screen mode. In any resolution I choose, it loads up the start screen, but cuts off the bottom (start, quit buttons, etc), and sometimes part of the right side of the screen.

I followed this guys advice on setting window rules in compiz to stop compiz from messing with vegastrike:

http://vegastrike.sourceforge.net/forums/viewtopic.php?t=11429&sid=c7eaa2b5f67fa88f9b1bf1e7b41f8036

That didn't help. Any suggestions on how to make this work? This game is WAY better in fullscreen mode, and I'm excited to try it out with the latest code from svn!
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jdixon567
Space dust
Space dust

Joined: 08 Feb 2010
Posts: 8
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Well, looks like I was optimistic, I tried starting a game in windowed mode, and the game crashed. Here's the last bit of what appeared in my console:

Code:

*** Test if docked to: achilles
tarsus.begin not docked to unit
Nav_8 not docked to unit
Jump_To_War not docked to unit
Helen not docked to unit
Jump_To_Regallis not docked to unit
mining_base not docked to unit
Jump_To_Pender's_Star not docked to unit
*** Compare mining_base == achilles
    Compare achilles == achilles
*** inSystem return true
*** CargoSpace return true
*** create fixer('bases/fixers/stahl.spr', 'Talk_to_Captain_Stahl')
curmodechange 1
launch near
hola!
problem in t_src_classAL lib: ALc.c:1368: exit(): closing 1 Device
AL lib: ALc.c:1345: alcCloseDevice(): destroying 1 Context
AL lib: alSource.c:2362: alcDestroyContext(): deleting 20 Source(s)
AL lib: alBuffer.c:1079: exit(): deleting 340 Buffer(s)


Any suggestions for why I'm getting the following error?

Code:

problem in t_src_classAL lib: ALc.c:1368: exit(): closing 1 Device
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